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GUInity
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This is the complete list of members for Actor, including all inherited members.
| Actor() | Actor | inline |
| Actor(string name) | Actor | |
| Actor(Actor &&)=delete | Actor | |
| addChildren(shared_ptr< Actor > children) | Actor | |
| addComponent(shared_ptr< Component > component) | Actor | |
| AddComponent() | Actor | inline |
| awake() | Actor | |
| children | Actor | |
| clone() (defined in Actor) | Actor | |
| components | Actor | |
| destroyComponents() (defined in Actor) | Actor | |
| GetComponent() | Actor | inline |
| getEditorFlag() | Actor | |
| getIsActive() | Actor | |
| getParent() | Actor | |
| initComponents() | Actor | |
| name | Actor | |
| parent | Actor | |
| setActive(bool isActive) | Actor | |
| setEditorFlag(bool isEditor) | Actor | |
| setParent(shared_ptr< Actor > parent) | Actor | |
| tick(float deltaSeconds) | Actor | |
| transform | Actor | |
| triggerPhysxCollision(Actor *actor) | Actor | |
| triggerPhysxTrigger(Actor *actor) | Actor | |
| ~Actor() | Actor | virtual |
1.8.9.1