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GUInity
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This is the complete list of members for AssetDatabase, including all inherited members.
| assignCurrentID(T asset, string name) | AssetDatabase | static |
| assignCurrentID(T asset) | AssetDatabase | static |
| createFont(string filename, int fontSize) | AssetDatabase | static |
| createMaterial(string name, shared_ptr< Shader > shader) | AssetDatabase | static |
| createMesh(vector< MeshVertex > vertex, vector< unsigned short > triangles) | AssetDatabase | static |
| createMeshFromFBX(string filename) | AssetDatabase | static |
| createMeshFromOBJ(string filename) | AssetDatabase | static |
| createPhysicsMaterial(string name, float friction, float dynamicFriction, float restitution) | AssetDatabase | static |
| createSerializationFile(shared_ptr< Asset > asset, string filename) | AssetDatabase | static |
| createShader(string name, string vsFilename, string fsFilename) | AssetDatabase | static |
| createSound(string filename) | AssetDatabase | static |
| createTexture(string filename) | AssetDatabase | static |
| getAsset(string name) | AssetDatabase | inlinestatic |
| getAsset(unsigned int assetID) | AssetDatabase | static |
| init() | AssetDatabase | static |
| loadAllMetaFiles() | AssetDatabase | static |
| readSerialiationFile(string fullPath) | AssetDatabase | static |
| shutdown() | AssetDatabase | static |
| tryLoadAsset(string file, string extension) | AssetDatabase | static |
1.8.9.1