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GUInity
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This is the complete list of members for GLFWGraphicsSystem, including all inherited members.
| attachAndLinkShader(GLuint ProgramID, GLuint VertexShaderID, GLuint FragmentShaderID) override | GLFWGraphicsSystem | virtual |
| clear() override | GLFWGraphicsSystem | virtual |
| compileShader(GLuint shaderID, GLuint size, const char *dataPointer) override | GLFWGraphicsSystem | virtual |
| createDebugShader() override | GLFWGraphicsSystem | virtual |
| createShader(GLenum shaderType) override | GLFWGraphicsSystem | virtual |
| createShaderProgram() override | GLFWGraphicsSystem | virtual |
| debugMaterial | GraphicsSystem | protected |
| debugShader | GraphicsSystem | protected |
| deleteBuffer(GLuint size, GLuint &bo) override | GLFWGraphicsSystem | virtual |
| deleteShader(GLuint shaderID) override | GLFWGraphicsSystem | virtual |
| disableNonUsedTextures(int nTextures) const | GLFWGraphicsSystem | |
| generateBuffer(const GLuint id, GLuint &bo, GLenum type, int size, void *dataPointer, GLenum drawType) override | GLFWGraphicsSystem | virtual |
| generateVertexArrays(const GLuint id, GLuint &vao) override | GLFWGraphicsSystem | virtual |
| getDefaultTexture() override | GLFWGraphicsSystem | virtual |
| getInstance() (defined in GraphicsSystem) | GraphicsSystem | static |
| getScreenHeight() override | GLFWGraphicsSystem | virtual |
| getScreenWidth() override | GLFWGraphicsSystem | virtual |
| getUniformLocation(GLuint programID, const char *name) override | GLFWGraphicsSystem | virtual |
| getWindow() | GraphicsSystem | inlinevirtual |
| GLFWGraphicsSystem() | GLFWGraphicsSystem | inline |
| GraphicsSystem() (defined in GraphicsSystem) | GraphicsSystem | inline |
| GraphicsSystem(GraphicsSystem const &) (defined in GraphicsSystem) | GraphicsSystem | |
| guiMaterial | GraphicsSystem | protected |
| GUIMatrix (defined in GraphicsSystem) | GraphicsSystem | protected |
| guiShader | GraphicsSystem | protected |
| init(int width, int height) override | GLFWGraphicsSystem | virtual |
| operator=(GraphicsSystem const &) (defined in GraphicsSystem) | GraphicsSystem | |
| render(shared_ptr< Camera > camera, const physx::PxRenderBuffer &rb, const glm::vec4 &color) override | GLFWGraphicsSystem | virtual |
| render(shared_ptr< Camera > camera, vector< shared_ptr< MeshRenderer >> &renderers, vector< shared_ptr< Light >> &lights) override | GLFWGraphicsSystem | virtual |
| renderGUI(vector< shared_ptr< UIWidget >> uiWidgetVector) override | GLFWGraphicsSystem | virtual |
| setUniform1f(const GLuint &shaderProgram, const GLchar *uniformName, GLfloat value) (defined in GLFWGraphicsSystem) | GLFWGraphicsSystem | |
| setUniform3fv(const GLuint &shaderProgram, const GLchar *uniformName, int count, GLfloat *value) (defined in GLFWGraphicsSystem) | GLFWGraphicsSystem | |
| setUniform4fv(const GLuint &shaderProgram, const GLchar *uniformName, int count, GLfloat *value) (defined in GLFWGraphicsSystem) | GLFWGraphicsSystem | |
| setUniformMatrix4fv(const GLuint &shaderProgram, const GLchar *uniformName, int count, GLboolean transpose, GLfloat *value) (defined in GLFWGraphicsSystem) | GLFWGraphicsSystem | |
| shutdown() override | GLFWGraphicsSystem | virtual |
| swap() override | GLFWGraphicsSystem | virtual |
| window | GraphicsSystem | protected |
| ~GLFWGraphicsSystem() | GLFWGraphicsSystem | inlinevirtual |
| ~GraphicsSystem() (defined in GraphicsSystem) | GraphicsSystem | virtual |
1.8.9.1