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GUInity
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This is the complete list of members for Physics, including all inherited members.
| convexMeshComputed(shared_ptr< Mesh > mesh) (defined in Physics) | Physics | static |
| convexMeshes (defined in Physics) | Physics | static |
| createBoxCollider(glm::vec3 halfExtent, glm::vec3 center, shared_ptr< Actor > actor) (defined in Physics) | Physics | static |
| createBoxCollider(PxVec3 halfExtent, PxVec3 center, shared_ptr< Actor > actor) (defined in Physics) | Physics | static |
| createBoxCollider(shared_ptr< Actor > actor) (defined in Physics) | Physics | static |
| createCapsuleCollider(float radius, float halfHeight, RotateAxis orientation, glm::vec3 center, shared_ptr< Actor > actor) (defined in Physics) | Physics | static |
| createCapsuleCollider(float radius, float halfHeight, RotateAxis orientation, PxVec3 center, shared_ptr< Actor > actor) (defined in Physics) | Physics | static |
| createCapsuleCollider(shared_ptr< Actor > actor) (defined in Physics) | Physics | static |
| createD6Joint(shared_ptr< Actor > actor, PxRigidBody *rigidBody) (defined in Physics) | Physics | static |
| createMaterial(float friction, float dynamicFriction, float restitution) (defined in Physics) | Physics | static |
| createMeshCollider(shared_ptr< Actor > actor) (defined in Physics) | Physics | static |
| createPhysicsScene() (defined in Physics) | Physics | static |
| createRigidDynamic(shared_ptr< Actor > actor) (defined in Physics) | Physics | static |
| createSphereCollider(float radius, glm::vec3 center, shared_ptr< Actor > actor) (defined in Physics) | Physics | static |
| createSphereCollider(float radius, PxVec3 center, shared_ptr< Actor > actor) (defined in Physics) | Physics | static |
| createSphereCollider(shared_ptr< Actor > actor) (defined in Physics) | Physics | static |
| gDefaultAllocatorCallback (defined in Physics) | Physics | static |
| gDefaultErrorCallback (defined in Physics) | Physics | static |
| getDefaultMaterial() (defined in Physics) | Physics | static |
| getPxConvexMesh(shared_ptr< Mesh > mesh) (defined in Physics) | Physics | static |
| gFoundation (defined in Physics) | Physics | static |
| gPhysicsSDK (defined in Physics) | Physics | static |
| init() (defined in Physics) | Physics | |
| myTimestep (defined in Physics) | Physics | static |
| Physics() (defined in Physics) | Physics | |
| physxEventCallback (defined in Physics) | Physics | static |
| rayCast(PxScene *scene, const Ray &r, const float distance, PxRaycastBuffer &hitCallback) (defined in Physics) | Physics | static |
| setCapsuleOrientation(PxShape *shape, RotateAxis orientation) (defined in Physics) | Physics | static |
| shutdown() (defined in Physics) | Physics | static |
| tickScene(PxScene *scene) (defined in Physics) | Physics | static |
| updateActorsTransform(PxScene *scene) (defined in Physics) | Physics | static |
| ~Physics() (defined in Physics) | Physics |
1.8.9.1