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GUInity
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This is the complete list of members for Transform, including all inherited members.
| actor (defined in Transform) | Transform | |
| getForward() (defined in Transform) | Transform | |
| getModelMatrix() (defined in Transform) | Transform | |
| getPosition() (defined in Transform) | Transform | |
| getPosRotMatrix() (defined in Transform) | Transform | |
| getRight() (defined in Transform) | Transform | |
| getRotation() (defined in Transform) | Transform | |
| getScale() (defined in Transform) | Transform | |
| getUp() (defined in Transform) | Transform | |
| getWorldPosition() (defined in Transform) | Transform | |
| getWorldRotation() (defined in Transform) | Transform | |
| position (defined in Transform) | Transform | |
| rotation (defined in Transform) | Transform | |
| scale (defined in Transform) | Transform | |
| setActor(shared_ptr< Actor > actor) (defined in Transform) | Transform | |
| setPosition(glm::vec3 position) (defined in Transform) | Transform | |
| setRotation(glm::quat rotation) (defined in Transform) | Transform | |
| setScale(glm::vec3 scale) (defined in Transform) | Transform | |
| Transform() (defined in Transform) | Transform | |
| updateTransform(const PxTransform &transform) (defined in Transform) | Transform | |
| ~Transform() (defined in Transform) | Transform |
1.8.9.1