GUInity Game Engine
Written on January 28th, 2015 by admin
GUInity is a 3D component-based game engine. It’s a personal project to better understand how game engines work under the hood, practice C++ in a large project and work 3rd-party libraries integration.
Challenges:
- Being involved in all parts of a game engine, from loading assets out of the file system to rendering and libraries integration
- Balance between bringing more features and optimization
Takeaways:
- Integration with several 3rd-party libraries (OpenGL/FMOD/PhysX/FBX SDK/FreeType)
- Cross-platform (Windows/Mac)
- Apart from the libraries, built the engine in C++ from scratch
- C++11 concepts
- OpenGL concepts
- 3D Math