| GUInity
    | 
#include <Asset.hpp>
 
  
 | Public Member Functions | |
| Asset () | |
| virtual | ~Asset () | 
| void | setAssetID (unsigned int newAssetID) | 
| unsigned int | getAssetID () const | 
| string | getPath () | 
| void | setPath (string newPath) | 
| void | setName (string name) | 
| string | getName () | 
| void | setCRC (int crc) | 
| int | setCRC () | 
Class Asset. This class represents assets in game. This can vary from textures to meshes and audio files. Virtually, everything that can be serialized to a file is an Asset. Currently, these are the assets: -Texture -Font -Audio -Mesh
The idea is to simulate the Assets folder in Unity. Therefore, assets place in a folder should be loaded automatically. Each Asset has a CRC (checksum) to check if the file has changed or not.
| 
 | inline | 
Default Constructor
| 
 | inlinevirtual | 
Default Destructor - Virtual because it's a parent class
| 
 | inline | 
assetID getter
| 
 | inline | 
name getter
| 
 | inline | 
Full path getter
| 
 | inline | 
assetID setter
| 
 | inline | 
CRC setter
| 
 | inline | 
CRC getter
| 
 | inline | 
name setter
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 | inline | 
Full path setter
 1.8.9.1
 1.8.9.1