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GUInity
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This is the complete list of members for EditorCollider, including all inherited members.
| addObserver(shared_ptr< Observer > observer) (defined in Subject< EditorCollider >) | Subject< EditorCollider > | inlinestatic |
| awake() | Component | inlinevirtual |
| clone() override | EditorCollider | virtual |
| Component() | Component | |
| deserialize(shared_ptr< ComponentDescription > desc) override | EditorCollider | inlinevirtual |
| destroy() | Component | inlinevirtual |
| EditorCollider() | EditorCollider | inline |
| getActor() | Component | |
| getComponentDescription() override | EditorCollider | inlinevirtual |
| getGameActor() | EditorCollider | |
| getRigidStatic() | EditorCollider | |
| init() override | EditorCollider | virtual |
| initWithData | Component | protected |
| isActive | Component | protected |
| notify(ComponentEventType type, shared_ptr< Component > component, bool isEditor) (defined in Subject< EditorCollider >) | Subject< EditorCollider > | inlineprotectedstatic |
| notify(ActorEventType type, shared_ptr< Actor > actor, bool isEditor) (defined in Subject< EditorCollider >) | Subject< EditorCollider > | inlineprotectedstatic |
| removeObserver(shared_ptr< Observer > observer) (defined in Subject< EditorCollider >) | Subject< EditorCollider > | inlinestatic |
| setActive(bool isActive) (defined in Component) | Component | inlinevirtual |
| setActor(weak_ptr< Actor > actor) | Component | |
| setCopyMode(bool initWithData) | Component | protected |
| setGameActor(shared_ptr< Actor > gameActor) | EditorCollider | |
| tick(float deltaSeconds) override | EditorCollider | virtual |
| ~Component() | Component | virtual |
| ~EditorCollider() | EditorCollider | inlinevirtual |
1.8.9.1