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GUInity
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This is the complete list of members for Mesh, including all inherited members.
| addTriangle(int vertexIndex) | Mesh | |
| addVertex(glm::vec3 position, glm::vec2 uv, glm::vec3 normal) | Mesh | |
| Asset() | Asset | inline |
| avgCenter | Mesh | |
| boost::serialization::access (defined in Mesh) | Mesh | friend |
| boundsMax | Mesh | |
| boundsMin | Mesh | |
| calculateBounds() | Mesh | |
| createBuffers() | Mesh | |
| getAssetID() const | Asset | inline |
| getAverageCenter() | Mesh | |
| getBoundsMax() | Mesh | |
| getBoundsMin() | Mesh | |
| getName() | Asset | inline |
| getNonDuplicateMeshVertex() | Mesh | |
| getPath() | Asset | inline |
| getScaleFactor() | Mesh | |
| getTrianglesBuffer() | Mesh | |
| getTrianglesCount() | Mesh | |
| getVertexArrayID() | Mesh | |
| getVertexBuffer() | Mesh | |
| getVerticesCount() | Mesh | |
| ibo | Mesh | |
| Mesh() | Mesh | |
| Mesh(float *indices, float *normalPoints, float *uv, unsigned int *triangles, int nPoints, int nTriangles) | Mesh | |
| Mesh(vector< MeshVertex > vertex, vector< unsigned short > triangles) | Mesh | |
| Mesh(vector< glm::vec3 > vertices, vector< int > usedIndex, vector< int > usedTris) | Mesh | |
| meshVertices | Mesh | |
| mvbo | Mesh | |
| scaleFactor | Mesh | |
| setAssetID(unsigned int newAssetID) | Asset | inline |
| setCRC(int crc) | Asset | inline |
| setCRC() | Asset | inline |
| setName(string name) | Asset | inline |
| setPath(string newPath) | Asset | inline |
| setScaleFactor(float f) | Mesh | |
| setTriangles(vector< unsigned short > triangles) (defined in Mesh) | Mesh | |
| setVertices(vector< MeshVertex > meshVertices) (defined in Mesh) | Mesh | |
| triangles | Mesh | |
| vao | Mesh | |
| ~Asset() | Asset | inlinevirtual |
| ~Mesh() | Mesh | virtual |
1.8.9.1