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GUInity
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This is the complete list of members for MeshRenderer, including all inherited members.
| addObserver(shared_ptr< Observer > observer) (defined in Subject< MeshRenderer >) | Subject< MeshRenderer > | inlinestatic |
| awake() | Component | inlinevirtual |
| clone() override | MeshRenderer | virtual |
| Component() | Component | |
| deserialize(shared_ptr< ComponentDescription > desc) override | MeshRenderer | virtual |
| destroy() override | MeshRenderer | virtual |
| getActor() | Component | |
| getComponentDescription() override | MeshRenderer | virtual |
| getMaterial() | MeshRenderer | |
| getMeshComponent() | MeshRenderer | |
| init() override | MeshRenderer | virtual |
| initWithData | Component | protected |
| isActive | Component | protected |
| MeshRenderer() | MeshRenderer | |
| notify(ComponentEventType type, shared_ptr< Component > component, bool isEditor) (defined in Subject< MeshRenderer >) | Subject< MeshRenderer > | inlineprotectedstatic |
| notify(ActorEventType type, shared_ptr< Actor > actor, bool isEditor) (defined in Subject< MeshRenderer >) | Subject< MeshRenderer > | inlineprotectedstatic |
| removeObserver(shared_ptr< Observer > observer) (defined in Subject< MeshRenderer >) | Subject< MeshRenderer > | inlinestatic |
| setActive(bool isActive) (defined in Component) | Component | inlinevirtual |
| setActor(weak_ptr< Actor > actor) | Component | |
| setCopyMode(bool initWithData) | Component | protected |
| setMaterial(shared_ptr< Material > material) | MeshRenderer | |
| setMeshComponent(shared_ptr< MeshComponent > mesh) | MeshRenderer | |
| tick(float deltaSecods) | Component | inlinevirtual |
| ~Component() | Component | virtual |
| ~MeshRenderer() | MeshRenderer | virtual |
1.8.9.1