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GUInity
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This is the complete list of members for PlayerScript, including all inherited members.
| actor (defined in PlayerScript) | PlayerScript | |
| applyDrag(float deltaSeconds) (defined in PlayerScript) | PlayerScript | |
| awake() override | PlayerScript | virtual |
| bulletSpawnPoint (defined in PlayerScript) | PlayerScript | |
| clone() override | PlayerScript | virtual |
| Component() | Component | |
| defaultMaterialRef (defined in PlayerScript) | PlayerScript | |
| deserialize(shared_ptr< ComponentDescription > desc) override | ScriptComponent | inlinevirtual |
| destroy() | ScriptComponent | inlinevirtual |
| getActor() | Component | |
| getComponentDescription() override | ScriptComponent | inlinevirtual |
| init() | ScriptComponent | inlinevirtual |
| initWithData | Component | protected |
| isActive | Component | protected |
| moveSpeed (defined in PlayerScript) | PlayerScript | |
| objMeshRef (defined in PlayerScript) | PlayerScript | |
| onCollision(Actor *actor) override | PlayerScript | virtual |
| onTrigger(Actor *actor) override | PlayerScript | virtual |
| PlayerScript() | PlayerScript | |
| rotateSpeed (defined in PlayerScript) | PlayerScript | |
| ScriptComponent() | ScriptComponent | |
| setActive(bool isActive) (defined in Component) | Component | inlinevirtual |
| setActor(weak_ptr< Actor > actor) | Component | |
| setCopyMode(bool initWithData) | Component | protected |
| tick(float deltaSecods) override | PlayerScript | virtual |
| velocity (defined in PlayerScript) | PlayerScript | |
| ~Component() | Component | virtual |
| ~PlayerScript() (defined in PlayerScript) | PlayerScript | virtual |
| ~ScriptComponent() | ScriptComponent | virtual |
1.8.9.1