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GUInity
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This is the complete list of members for RigidBody, including all inherited members.
| addForce(glm::vec3 force) | RigidBody | |
| addObserver(shared_ptr< Observer > observer) (defined in Subject< RigidBody >) | Subject< RigidBody > | inlinestatic |
| awake() | Component | inlinevirtual |
| clone() override | RigidBody | virtual |
| Component() | Component | |
| deserialize(shared_ptr< ComponentDescription > desc) override | RigidBody | virtual |
| destroy() override | RigidBody | virtual |
| getActor() | Component | |
| getComponentDescription() override | RigidBody | virtual |
| getConstraintsFlags() | RigidBody | |
| getGravity() | RigidBody | |
| getKinematic() | RigidBody | |
| getRigidbody() | RigidBody | |
| init() override | RigidBody | virtual |
| initWithData | Component | protected |
| isActive | Component | protected |
| notify(ComponentEventType type, shared_ptr< Component > component, bool isEditor) (defined in Subject< RigidBody >) | Subject< RigidBody > | inlineprotectedstatic |
| notify(ActorEventType type, shared_ptr< Actor > actor, bool isEditor) (defined in Subject< RigidBody >) | Subject< RigidBody > | inlineprotectedstatic |
| removeObserver(shared_ptr< Observer > observer) (defined in Subject< RigidBody >) | Subject< RigidBody > | inlinestatic |
| RigidBody() | RigidBody | |
| setActive(bool isActive) override | RigidBody | virtual |
| setActor(weak_ptr< Actor > actor) | Component | |
| setConstraintsFlags(int constraintFlags) | RigidBody | |
| setCopyMode(bool initWithData) | Component | protected |
| setGravity(bool enabled) | RigidBody | |
| setKinematic(bool isKinematic) | RigidBody | |
| tick(float deltaSecods) override | RigidBody | virtual |
| updateTransform(const PxTransform &transform) | RigidBody | |
| ~Component() | Component | virtual |
| ~RigidBody() | RigidBody | virtual |
1.8.9.1