| GUInity
    | 
This is the complete list of members for Shader, including all inherited members.
| Asset() | Asset | inline | 
| checkLine(const string &Line) (defined in Shader) | Shader | |
| createUniformLocation() (defined in Shader) | Shader | |
| fsFilename (defined in Shader) | Shader | |
| getAssetID() const | Asset | inline | 
| getName() | Asset | inline | 
| getPath() | Asset | inline | 
| LoadShaders() (defined in Shader) | Shader | |
| paramID (defined in Shader) | Shader | |
| params (defined in Shader) | Shader | |
| programID (defined in Shader) | Shader | |
| setAssetID(unsigned int newAssetID) | Asset | inline | 
| setCRC(int crc) | Asset | inline | 
| setCRC() | Asset | inline | 
| setName(string name) | Asset | inline | 
| setPath(string newPath) | Asset | inline | 
| Shader() (defined in Shader) | Shader | |
| Shader(string vertex_file_path, string fragment_file_path) (defined in Shader) | Shader | |
| vsFilename (defined in Shader) | Shader | |
| ~Asset() | Asset | inlinevirtual | 
| ~Shader() (defined in Shader) | Shader | 
 1.8.9.1
 1.8.9.1