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| Shader (string vertex_file_path, string fragment_file_path) |
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void | LoadShaders () |
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void | checkLine (const string &Line) |
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void | createUniformLocation () |
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| | Asset () |
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| virtual | ~Asset () |
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| void | setAssetID (unsigned int newAssetID) |
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| unsigned int | getAssetID () const |
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| string | getPath () |
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| void | setPath (string newPath) |
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| void | setName (string name) |
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| string | getName () |
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| void | setCRC (int crc) |
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| int | setCRC () |
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string | vsFilename |
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string | fsFilename |
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map< string, ShaderParamType > | params |
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map< string, GLuint > | paramID |
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GLuint | programID |
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The documentation for this class was generated from the following files:
- /Users/guilherme_cunha/Dev/GITHUB/GUInity/Source/Shader.hpp
- /Users/guilherme_cunha/Dev/GITHUB/GUInity/Source/Shader.cpp